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Game Programming in C++ - Start to Finish
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GameProgrammingS.iso
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Peon
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PeonSDK-Win32-1.0.0.exe
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PeonMain
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PeonMain.cpp
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C/C++ Source or Header
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2005-08-13
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760b
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37 lines
// PeonMain.cpp : Defines the entry point for the DLL application.
//
#include "PeonMain.h"
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
/*
// This is an example of an exported variable
PEONMAIN_API int nPeonMain=0;
// This is an example of an exported function.
PEONMAIN_API int fnPeonMain(void)
{
return 42;
}
// This is the constructor of a class that has been exported.
// see PeonMain.h for the class definition
CPeonMain::CPeonMain()
{
return;
}
*/